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Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade. 
Added by: Mark Grimshaw (29 Nov 2004 12:42:58 UTC)
Resource type: Book
BibTeX citation key: Poole2000
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Categories: History
Keywords: History
Creators: Poole
Publisher: Arcade (New York)
Resources citing this (Bibliography: WIKINDX Master Bibliography)
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Detailing the history of videogames and some design issues. Written in popular style.
Added by: Mark Grimshaw  Last edited by: Mark Grimshaw
Quotes   
p.67   Talking of videogames and cinema: "...deployment of the audio arts cannot always follow similar lines in the two media."   Added by: Mark Grimshaw
p.68   Bemoaning the lack of audio experimentation and the division between audio design for fantasy worlds and 'realism/authenticity': "Surely, if videogame developers were to experiment, say, with weird and unexpected sound effects to accompany supposedly "realistic" visual action, this might open up new avenues of strangeness and even comedy -- the amusing disjunction of small action with epic sound, say -- to future digital experiences." Also makes a distinction between decorative and functional sound design.   Added by: Mark Grimshaw
p.71   Claims "films have stolen even more brazenly from videogames' hyperkinetic grammar (the exaggerated sound effects[)]..."   Added by: Mark Grimshaw
p.177   "It is one of the fascinations of videogames as a form, indeed, that they constitute a kaleidoscopic, prestissimo exercise in semiotics, which is the ever-changing interaction of signs."   Added by: Mark Grimshaw
p.221   Claims that first person games, compared to third person games, are "almost always less symbolically rich." This is due to the "artificially narrow view angle" in first person games and their perspective viewpoint that make depth judgement difficult. "...symbolic interoperation through space is severely limited."   Added by: Mark Grimshaw
Paraphrases   
pp.128-132   In a brief discussion entitled 'The user illusion' on attempts to create an illusion of reality in 3D games, no mention is made of the benefits audio can bring to this illusion.   Added by: Mark Grimshaw
wikindx 4.2.1 ©2013 | Total resources: 973 | Database queries: 68 | Script execution: 0.308 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography