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Displaying 1 - 17 of 17 (Bibliography: WIKINDX Master Bibliography)
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Berg, O., & Schwenken, H. (2002). Can the undocumented migrant have a face in film? In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 123–145). London: Wallflower Press.   
Added by: Wikindx Test Drive 16 May 2011 08:08:14 UTC Pop. 0.5%
Bessell, D. (2002). What's that funny noise? An examination of the role of music in Cool Boarders 2, Alien Trilogy and Medievil 2. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 136–144). London: Wallflower Press.   
Added by: Mark Grimshaw 11 Nov 2011 10:21:58 UTC Pop. 0.75%
Bryce, J., & Rutter, J. (2002). Spectacle of the deathmatch: Character and narrative in first-person shooters. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 66–80). London: Wallflower Press.   
Added by: Mark Grimshaw 23 Sep 2004 14:59:38 UTC Pop. 1%
Burill, D. A. (2002). 'oh grow up 007': The performance of bond and boyhood in film and videogames. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 181–193). London: Wallflower Press.   
Added by: Mark Grimshaw 05 Oct 2004 12:02:49 UTC Pop. 0.5%
Carr, D. (2002). Playing with lara. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 171–180). London: Wallflower Press.   
Added by: Mark Grimshaw 05 Oct 2004 12:03:13 UTC Pop. 0.5%
Grieb, M. (2002). Run lara run. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 157–170). London: Wallflower Press.   
Added by: Mark Grimshaw 04 Oct 2004 17:01:57 UTC Pop. 0.5%
Howells, S. A. (2002). Watching a game, playing a movie: When media collide. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 110–121). London: Wallflower Press.   
Last edited by: Wikindx Test Drive 27 Jul 2011 09:56:54 UTC Pop. 0.75%
Hunt, L. (2002). 'i know kung fu!': The martial arts in the age of digital reproduction. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 194–205). London: Wallflower Press.   
Added by: Mark Grimshaw 05 Oct 2004 12:04:44 UTC Pop. 0.25%
Keane, S. (2002). From hardware to fleshware: Plugging into David Cronenberg's eXistenZ. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 145–156). London: Wallflower Press.   
Added by: Mark Grimshaw 04 Oct 2004 17:04:15 UTC Pop. 0.5%
King, G., & Krzywinska, T. (2002). Cinema/videogames/interfaces. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 1–32). London: Wallflower Press.   
Added by: Mark Grimshaw 11 Apr 2006 13:42:10 UTC Pop. 0.5%
King, G., & Krzywinska, T. 2003, November 4—6 Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw 20 Sep 2005 10:14:24 UTC Pop. 0.5%
King, G. (2003). Die hard/try harder: Narrative, spectacle and beyond, from hollywood to videogame. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 50–65). London: Wallflower Press.   
Added by: Mark Grimshaw 23 Sep 2004 12:28:20 UTC Pop. 0.5%
Krzywinska, T. (2002). Hands-on horror. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 206–223). London: Wallflower Press.   
Added by: Mark Grimshaw 05 Oct 2004 12:09:13 UTC Pop. 0.5%
Liang, W., & Tan, M. C. C. (2002). Vision and virtuality: The construction of narrative space in film and computer games. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 98–109). London: Wallflower Press.   
Last edited by: Mark Grimshaw 22 Sep 2005 13:11:20 UTC Pop. 0.5%
Mactavish, A. (2002). Technological pleasure: The performance and narrative of technology in Half-Life and other high-tech computer games. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 33–49). London: Wallflower Press.   
Last edited by: Mark Grimshaw 13 Jan 2006 13:10:53 UTC Pop. 0.75%
Morris, S. (2002). First person shooters -- a game apparatus. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 81–97). London: Wallflower Press.   
Added by: Mark Grimshaw 23 Sep 2004 15:57:54 UTC Pop. 0.75%
Ward, P. (2002). Videogames as remediated animation. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 122–135). London: Wallflower Press.   
Added by: Mark Grimshaw 30 Sep 2004 08:01:50 UTC Pop. 0.5%
wikindx 4.2.1 ©2013 | Total resources: 973 | Database queries: 113 | Script execution: 0.3445 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography