| Crogan, P. , The experience of information in computer games. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Last edited by: Laure Endrizzi 31 Aug 2007 07:49:28 UTC |
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| Flynn, B. , Languages of navigation within computer games. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Added by: Mark Grimshaw 10 Sep 2004 08:16:45 UTC |
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| Hourigan, B. , The utopia of open space in role-playing videogames. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Added by: Mark Grimshaw 10 Sep 2004 08:42:52 UTC |
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| Innocent, T. 2003, May 19—23 Exploring the nature of electronic space through semiotic morphism. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Last edited by: Wikindx Test Drive 18 Mar 2008 05:35:54 UTC |
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| Lamontagne, A. PC. , La pomme rouge d'automne: Elle est croquante. Unpublished paper presented at 5th International Digital Arts and Culture Conference, Là. |
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| Added by: Wikindx Test Drive 08 Oct 2009 15:20:27 UTC |
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| McGonigal, J. , 'this is not a game': Immersive aesthetics and collective play. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Added by: Mark Grimshaw 17 Sep 2004 07:55:08 UTC |
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| More, G., Harvey, L., Moloney, J., & Burry, M. , Implementing nonlinear sound strategies within spatial design: Learning sound and spatial design within a collaborative virtual environment. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Added by: Mark Grimshaw 14 Sep 2004 09:57:56 UTC |
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| Stuart, C. , The object of performance: Aural performativity in contemporary laptop music. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Added by: Mark Grimshaw 19 Sep 2004 10:32:01 UTC |
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| Szakal, T., Groenegress, C., Strauss, W., & Peranovic, P. , Phonic frequencies: Shaping networked realities. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Added by: Mark Grimshaw 19 Sep 2004 10:34:05 UTC |
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| Yuille, J. , Smearing discontinuity: In-game sound. Paper presented at 5th International Digital Arts and Culture Conference. |
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| Added by: Mark Grimshaw 14 Dec 2004 21:43:00 UTC |
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