| Bringsjord, S. (2001) Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1 September 16, 2003, http://www.gamestudies.org/0101/bringsjord/. |
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| Added by: Mark Grimshaw 06 Sep 2004 15:43:38 UTC |
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| Carr, D. (2003) Play dead: Genre and affect in silent hill and planescape torment. Game Studies September 16, 2003, http://www.gamestudies.org/0301/carr/. |
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| Added by: Mark Grimshaw 08 Sep 2004 07:55:59 UTC |
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| Juul, J. (2001) Games telling stories? A brief note on games and narratives. Game Studies, 1 September 16, 2003, http://www.gamestudies.org/0101/juul-gts/. |
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| Added by: Mark Grimshaw 11 Sep 2004 13:36:15 UTC |
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| Kücklich, J. (2003) Perspectives of computer game philology. Game Studies, 3 September 16, 2003, http://www.gamestudies.org/0301/kucklich/. |
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| Last edited by: Wikindx Test Drive 18 Mar 2008 05:25:25 UTC |
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| Lindley, C. A. (2005) The semiotics of time structure in ludic space as a foundation for analysis and design. Game Studies, 5(1) March 22, 2006, http://www.gamestudies.org/0501/lindley/. |
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| Last edited by: Mark Grimshaw 22 Mar 2006 16:10:46 UTC |
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| Manninen, T. (2003) Interaction forms and communicative actions in multiplayer games. Game Studies, 3 September 16, 2004, http://www.gamestudies.org/0301/manninen/. |
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| Added by: Mark Grimshaw 14 Sep 2004 09:49:25 UTC |
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| Ryan, M.-L. (2001) Beyond myth and metaphor: The case of narrative in digital media. Game Studies, 1(1) July 25, 2006, http://www.gamestudies.org/0101/ryan/. |
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| Added by: Mark Grimshaw 25 Jul 2006 13:15:20 UTC |
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| Taylor, L. N. (2003) When seams fall apart: Video game space and the player. Game Studies, 3(2) March 15, 2006, http://gamestudies.org/0302/taylor/. |
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| Added by: Mark Grimshaw 21 May 2010 10:27:57 UTC |
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| Whalen, Z. (2004) Play along -- an approach to videogame music. Game Studies, 4(1) February 20, 2005, http://www.gamestudies.org/0401/whalen/. |
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| Added by: Mark Grimshaw 10 May 2005 11:27:41 UTC |
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| Wright, T., Boria, E., & Breidenbach, P. (2002) Creative player actions in fps online video games. Game Studies, 2 September 16, 2003, http://www.gamestudies.org/0202/wright/. |
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| Added by: Mark Grimshaw 19 Sep 2004 11:18:43 UTC |
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