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Grodal, T. (2003). Stories for eye, ear, and muscles: Video games, media, and embodied experiences. In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 129–155). New York: Routledge.   
Last edited by: Mark Grimshaw 25 Aug 2005 14:01:55 UTC Pop. 1.5%
McMahan, A. (2003). Immersion, engagement, and presence: A new method for analyzing 3-D video games. In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–87). New York: Routledge.   
Last edited by: Mark Grimshaw 14 Jul 2006 10:50:30 UTC Pop. 1.75%
wikindx 4.2.1 ©2013 | Total resources: 982 | Database queries: 41 | Script execution: 0.26309 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography