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Displaying 1 - 4 of 4 (Bibliography: WIKINDX Master Bibliography)
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Bessell, D. (2002). What's that funny noise? An examination of the role of music in Cool Boarders 2, Alien Trilogy and Medievil 2. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 136–144). London: Wallflower Press.   
Added by: Mark Grimshaw 11 Nov 2011 09:21:58 UTC Pop. 0.75%
Chion, M. (1994). Audio-vision: Sound on screen C. Gorbman, Trans. New York: Columbia University Press.   
Added by: Mark Grimshaw 16 Nov 2009 13:21:54 UTC Pop. 1.75%
Tews, R. R. , On perceptual readiness. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Snowbird, Utah.   
Last edited by: Wikindx Test Drive 19 Mar 2008 18:40:15 UTC Pop. 1%
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1982). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.   
Added by: Mark Grimshaw 28 Sep 2005 11:04:28 UTC Pop. 0.25%
wikindx 4.2.1 ©2013 | Total resources: 973 | Database queries: 52 | Script execution: 0.25855 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography