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Displaying 1 - 4 of 4 (Bibliography: WIKINDX Master Bibliography)
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Bessell, D. (2002). What's that funny noise? An examination of the role of music in Cool Boarders 2, Alien Trilogy and Medievil 2. In G. King & T. Krzywinska (Eds.),
Screenplay: Cinema/Videogames/Interfaces
(pp. 136–144). London: Wallflower Press.
Added by: Mark Grimshaw 11 Nov 2011 09:21:58 UTC
Pop. 0.75%
Chion, M. (1994).
Audio-vision: Sound on screen
C. Gorbman, Trans. New York: Columbia University Press.
Added by: Mark Grimshaw 16 Nov 2009 13:21:54 UTC
Pop. 1.75%
Tews, R. R. ,
On perceptual readiness
. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Snowbird, Utah.
Last edited by: Wikindx Test Drive 19 Mar 2008 18:40:15 UTC
Pop. 1%
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1982). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses.
Perception & Psychophysics
, 30
(6), 557–564.
Added by: Mark Grimshaw 28 Sep 2005 11:04:28 UTC
Pop. 0.25%