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Interactive 3D audio rendering guidelines: Level 2.0. (n.d.). (1999) September 1, 2005, http://www.iasig.org/pubs/3dl2v1a.pdf.   
Last edited by: Mark Grimshaw 01 Sep 2005 12:17:33 UTC Pop. 0.5%
Interactive audio special interest group. (n.d.). July 26, 2005, http://www.iasig.org/index.shtml.   
Added by: Mark Grimshaw 26 Jul 2005 17:32:27 UTC Pop. 0.25%
World soundscape project. (n.d.). February 1, 2006, http://http://www.sfu.c ... c-studio/srs/index.html.   
Added by: Mark Grimshaw 01 Feb 2006 14:09:24 UTC Pop. 0.5%
Adgeré, W. N., & Weller, P. W. Test: Test8ub.   
Added by: Wikindx Test Drive 16 Jun 2008 03:21:04 UTC Pop. 1%
Alten, S. R. (2002). Audio in media 6th ed. Belmont CA: Wadsworth/Thomson Learning.   
Added by: Mark Grimshaw 07 Mar 2006 13:22:04 UTC Pop. 0.75%
Altman, R. (1992). Afterword: A baker's dozen terms for sound analysis. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 249–253). New York: Routledge.   
Added by: Mark Grimshaw 04 Nov 2004 12:57:41 UTC Pop. 1%
Altman, R. (1992). Introduction: Four and a half film fallacies. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 35–45). New York: Routledge.   
Added by: Mark Grimshaw 29 Sep 2005 12:47:20 UTC Pop. 1%
Altman, R. (1992). The material heterogeneity of recorded sound. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 15–31). New York: Routledge.   
Last edited by: Wikindx Test Drive 31 Jul 2008 15:31:47 UTC Pop. 1%
Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge.   
Last edited by: Wikindx Test Drive 28 Aug 2006 08:06:44 UTC Pop. 1%
Back, M., & Des, D. (1996) Micro-narratives in sound design: Context and caricature in waveform manipulation. March 12, 2004, http://www2.hku.nl/~aud ... cles/micronaratives.htm.   
Added by: Mark Grimshaw 28 Feb 2006 09:13:27 UTC Pop. 0.75%
Ballas, J. A. (1994). Delivery of information through sound. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 79–94). Reading MA: Addison-Wesley.   
Last edited by: Mark Grimshaw 24 Feb 2006 12:33:36 UTC Pop. 1.25%
Bather, N. (2004). The darkness of Mordor: The sound of evil in The Lord of the Rings. Screen Education, 37, 167–170.   
Last edited by: Mark Grimshaw 11 Apr 2006 10:47:24 UTC Pop. 1%
Bernstein, D. (1997) Creating an interactive audio environment. Gamasutra September 6, 2004, http://www.gamasutra.co ... 971114/bernstein_01.htm.   
Added by: Mark Grimshaw 06 Sep 2004 16:03:13 UTC Pop. 0.5%
Blattner, M. M., Sumikawa, D. A., & Greenberg, R. M. (1986). Earcons and icons: Their structure and common design principles. Human-computer Interaction, 2, 11–44.   
Last edited by: Wikindx Test Drive 19 Jul 2011 23:49:11 UTC Pop. 0.75%
Boyd, A. (2003) When worlds collide: Sound and music in films and games. Gamasutra September 6, 2004, http://www.gamasutra.co ... /20030204/boyd_01.shtml.   
Added by: Mark Grimshaw 11 Mar 2006 11:23:44 UTC Pop. 0.5%
Brandon, A. (2005). Audio for games: Planning, process, and production. Berkeley: New Riders.   
Last edited by: Mark Grimshaw 12 Oct 2005 11:37:34 UTC Pop. 0.5%
Breinbjerg, M. (2005) The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. January 24, 2006, http://www.aestheticsofplay.org/breinbjerg.php.   
Added by: Mark Grimshaw 19 Jul 2006 15:50:28 UTC Pop. 1.25%
Bridgett, R. (2003) Off screen sound in interactive media. September 9, 2003, http://www3.sympatico.ca/qualish/off.htm.   
Added by: Mark Grimshaw 06 Sep 2004 17:10:58 UTC Pop. 0.5%
Bridgett, R. (2002) Sound design: An introduction. March 8, 2004, http://www3.sympatico.ca/qualish/introduction.htm.   
Added by: Mark Grimshaw 06 Sep 2004 17:21:18 UTC Pop. 0.5%
Bridgett, R. (2001) Sync-sound in web design and interactive media. March 8, 2004, http://www3.sympatico.ca/qualish/web.htm.   
Added by: Mark Grimshaw 06 Sep 2004 17:37:08 UTC Pop. 0.5%
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wikindx 4.2.1 ©2013 | Total resources: 973 | Database queries: 123 | Script execution: 0.26838 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography