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| Everest, F. A. (1984). Acoustic techniques for home and studio 2nd ed. Blue Ridge Summit, PA: Tab Books. |
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| Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177. |
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| Howard, D. M., & Angus, J. (1996). Acoustics and psychoacoustics. Oxford: Focal Press. |
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| Järvinen, A. 2003, November 4—6 Making and breaking games: A typology of rules. Paper presented at Level Up. |
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| Järvinen, A. 2005, June 16—20 Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play. |
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| Juul, J. 2003, November 4—6 The game, the player, the world: Looking for a heart of gameness. Paper presented at Level Up. |
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| Keller, P., & Stevens, C. (2004). Meaning from environmental sounds: Types of signal-referent relations and their effect on recognizing auditory icons. Journal of Experimental Psychology, 10(1), 3–12. |
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| Klabbers, J. H. G. 2003, November 4—6 The gaming landscape: A taxonomy for classifying games and simulations. Paper presented at Level Up, Utrecht Universiteit. |
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| Lauwaert, M. 2003, November 4—6 In search of a "fifth dimension". Paper presented at Level Up, Utrecht Universiteit. |
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| Maroni, T. (2007). Meine banane: Ein leben. Bournemouth University. |
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| me. (2007). My movie: A short bio. [Recorded by me]. [DVD]. |
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| misma, Y. Prueba, como el de todos para ver algo: Porque en mi servidor tengo problemas con la edición. New York: Addison-Wesley. |
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| Pressing, J. (1997). Some perspectives on performed sound and music in virtual environments. Presence, 6, 1–22. |
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