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| Added by: Wikindx Test Drive 22 Mar 2010 17:39:09 UTC |
Pop. 0.75%
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| Metodos de econometria. (1992). 1st ed. Barcelona: Vicens Vives. |
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| Added by: Wikindx Test Drive 29 Oct 2006 15:46:23 UTC |
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| Ms alex, A. aa. Awšsfrtbhu. |
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| Added by: Wikindx Test Drive 30 Jan 2007 05:06:16 UTC |
Pop. 1.25%
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| Anderson, M. (1999). Pmv in oxford: Cranmer's man in reform. Archiv fur Reformationgeschichte, 12(3), 234–243. |
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| Added by: Wikindx Test Drive 23 Aug 2007 20:51:47 UTC |
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| Black, F., & Scholes, M. (1973). The pricing of options and corporate liabilities. Journal of Political Economy, 81(3), 637–654. |
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| Last edited by: Wikindx Test Drive 27 Jul 2009 16:32:00 UTC |
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| Borwein, J., & Bailey, D. (2004). Mathematics by experiment: Plausible reasoning in the 21st century. Natick, Massachusetts: A K Peters, Ltd. |
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| Last edited by: Wikindx Test Drive 13 Dec 2007 12:22:07 UTC |
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| Bryce, J., & Rutter, J. (2002). Spectacle of the deathmatch: Character and narrative in first-person shooters. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 66–80). London: Wallflower Press. |
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| Added by: Mark Grimshaw 23 Sep 2004 14:59:38 UTC |
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| Cibils, C., & Solotar, A. (2006). Galois coverings, Morita equivalence and smash extensions of categories over a field. Doc. Math., 11, 143–159 (elect. |
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| Added by: cibils 30 May 2007 15:02:47 UTC |
Pop. 0.5%
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| Cibils, C. (2006). Non-commutative duplicates of finite sets. J. Algebra Appl., 5(3), 361–377. |
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| Added by: cibils 30 May 2007 15:02:47 UTC |
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| Cibils, C., & Marcos, E. N. (2006). Skew category, Galois covering and smash product of a $k$-category. Proc. Amer. Math. Soc., 134(1), 39–50 (electr. |
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| Added by: cibils 30 May 2007 15:02:47 UTC |
Pop. 0.5%
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| Everest, F. A. (1984). Acoustic techniques for home and studio 2nd ed. Blue Ridge Summit, PA: Tab Books. |
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| Added by: Mark Grimshaw 10 Sep 2004 08:01:08 UTC |
Pop. 1.25%
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| Howard, D. M., & Angus, J. (1996). Acoustics and psychoacoustics. Oxford: Focal Press. |
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| Last edited by: Wikindx Test Drive 30 Sep 2010 04:40:52 UTC |
Pop. 1.25%
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| Howells, S. A. (2002). Watching a game, playing a movie: When media collide. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 110–121). London: Wallflower Press. |
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| Last edited by: Wikindx Test Drive 27 Jul 2011 09:56:54 UTC |
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| Maroni, T. (2007). Meine banane: Ein leben. Bournemouth University. |
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| Last edited by: Wikindx Test Drive 07 Apr 2008 16:24:53 UTC |
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| Morris, S. (2002). First person shooters -- a game apparatus. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces (pp. 81–97). London: Wallflower Press. |
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| Added by: Mark Grimshaw 23 Sep 2004 15:57:54 UTC |
Pop. 1%
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| Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books. |
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| Last edited by: Wikindx Test Drive 25 Jul 2008 21:05:33 UTC |
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| Sandvold, K. E., Øgrim, S., Bakken, T., Pettersen, B., Skrindo, K., & Dypbukt, W., et al. (2007). Sigma r1 matematikk 1st ed. Oslo: Gyldensal Norsk Forlag AS. |
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| Last edited by: Wikindx Test Drive 10 Oct 2009 05:12:08 UTC |
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| Shinn-Cunningham, B. 2001, August 5—10 Creating three dimensions in virtual auditory displays. Paper presented at International Cognitive Engineering, Intelligent Agents and Virtual Reality, New Orleans. |
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| Last edited by: Wikindx Test Drive 24 Jan 2008 04:00:25 UTC |
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| Shinn-Cunningham, B. 2001, May 26—29 Localizing sound in rooms. Paper presented at ACM SIGGRAPH and Eurographics Campfire: Acoustic Rendering for Virtual Environments, Snowbird, Utah. |
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| Added by: Mark Grimshaw 30 Aug 2005 11:06:32 UTC |
Pop. 1.25%
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| Shinn-Cunningham, B. G. 2004, April 4—9 The perceptual consequences of creating a realistic, reverberant 3-D audio display. Paper presented at The International Congress on Acoustics, Kyoto, Japan. |
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| Last edited by: Mark Grimshaw 02 Feb 2006 13:48:52 UTC |
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